

The game is full of little time-saving measures like that but quality of life improvements are by no means the limit of its ambitions. So if you start collecting a particular resource Malroth will do the same, and while it takes you a while to become an effective fighter Malroth can successfully protect you from the very start.

Just like Minecraft, the core of the game involves mining objects – trees, rocks, the very ground beneath you – to create resources you can then craft into useful items. Malroth’s secret backstory is given away almost immediately (probably because his name is a reference to a previous Dragon Quest character) but his gameplay purpose is just as obvious, in that he’s there to reduce the amount of busywork you have to go through. As an apprentice you luck out by escaping from a shipwrecked prison boat, after which you’re washed ashore along with an aggressive but amiable amnesic called Malroth. While waiting for the arrival of the ‘God of Destruction’ the bad guys have gone about ravaging the world, making it infertile and demonising ‘builders’ and the concept of creativity in general. If you have played the demo, you’ll know that the story works under the premise that evil has already won. The combat in Dragon Quest Builders is real-time, in case you were rolling your eyes at that, so there’s really no reason to be put off by the association, unless you really hate the artwork. Like Final Fantasy, there is no overarching story between the various games and the only constants are the old school turn-based combat, some of the monsters, and art design by Dragon Ball creator Akira Toriyama. Dragon Quest may be Japan’s favourite role-playing franchise, but it holds little cachet in the West.
